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It is the policy of Spittler Engineering to provide accurate and timely information to public news sources regarding all information which may be of interest to the community.  Included below is a complete list of all such press releases which have been issued within the preceding five year period.


April 29, 2002:


Marketing Department
Spittler Engineering
Mail Stop GP38-2
Upland, CA 91786

Spittler Engineering Releases "Real Pines":
Replacement Textures for the Default Marias Pass "Fir Trees"


Can you smell the pine resin?  "Real Pines" are intended to put you in the real world.


"Real Pines" are based on images of actual conifers. Realism was the main goal.

Upland, CA -- April 29, 2002 -- Spittler Engineering has announced the release of "Real Pines", a replacement for the default "fir tree" textures in Microsoft® Train Simulator. "Real Pines" is a free add-on, designed to greatly increase the realism experienced when working the rails on the Marias Pass route, or any other route that uses the Marias Pass fir trees.

The Real Pines package replaces not just one, but eight different fir tree textures within the route, including the "tree blocks" used to represent large groups or walls of trees at a distance.

Despite the dramatically different appearance when compared to the default fir trees, "Real Pines" are simply a re-texturing of the default trees, and use the default 3­D models. Since the texture file sizes contained within the Real Pines upgrade are the same as those being replaced, no memory or frame rate issues are anticipated.

Development of Real Pines was lead by Judd Spittler, founder of Spittler Engineering, and director of the Conifer Design Department within the organization. "This was an interesting project," according to Spittler. "The challenge was creating a realistic looking tree, within the constraints imposed by the default 3D model."

Much of the effort involved portraying lighting and depth in a realistic way. A great deal of thought also went into determining how much light should be allowed to pass between the tree branches. "This openness between tree branches really contributes to the feeling of realism", noted Spittler. "As on most Spittler Engineering projects so far, everything comes down to artistic compromise."

Spittler Engineering is privately held, and was established in Upland, CA in 2001. For additional information visit http://www.juddspittler.com/spittler_engineering/

Screenshots may be viewed in the Real Pines section of the Screenshot Gallery: http://www.juddspittler.com/spittler_engineering/screenshots_pines.htm

"Real Pines" may be downloaded at Train-Sim.com. Do a text search for "Spittler" in the file library. (Be sure to check your spelling!)



November 7, 2001:


Marketing Department
Spittler Engineering
Mail Stop GP38-2
Upland, CA 91786

Spittler Engineering Releases "BNSF 2098":
Detailed Replacement Textures for the Default GP38-2


BNSF 2098 takes the siding at Coram. Realism was the number one goal for this GP38-2 re-skin.


A damp Montana morning greets BNSF 2098 as it creeps eastward near Nyack.

Upland, CA -- November 7, 2001 -- Spittler Engineering has announced the release of "BNSF 2098", its first product for Microsoft® Train Simulator.  "'BNSF 2098' was conceived as a replacement for the default GP38-2 textures included with the simulator, and addresses many of it's shortcomings", according to Judd Spittler, president of Spittler Engineering, and lead engineer for the BNSF 2098 project.

Improvements were made to all areas of the design, but Spittler's team is most proud of their work on the windows, the truck/wheel assembly, and also for their creative use of the 'lighting' features provided for in the ".eng" file.  "The windows really add to the realism of the locomotive", Spittler noted.

Window features include:

  • Resized and reshaped windows.

  • Added dirt and wiper marks.

  • Added simulated reflections.

  • Darkened all interior textures

"Darkening the interior was one of the easiest things we did, and produced the greatest benefit.  I am disappointed that more re-skinners don't do this," Spittler said.  "The default locomotives have interior textures which are much too bright.  Other re-skinners have apparently noticed this as well, but in most cases, their solution was to darken the window tint.  For locomotives such as the GP38-2, this takes away a lot of realism."

Lighting techniques were used to create the illusion of reflections on shiny areas such as the wheels and hand railings.  "Glow" lights within the ".eng" file were used to accomplish this.  Another lighting trick was to adjust the color of the headlights in order to more closely simulate an "incandescent" look.  "The pure white color I have seen on almost all the other locomotives just doesn't look real to me," Spittler added.

In addition to providing high quality freeware add-ons for Microsoft® Train Simulator, Spittler Engineering also makes an active effort to promote their advanced design techniques within the development community.  "We consider ourselves a part of the community, and want to give at least as much as we take," said Spittler.  The organization encourages other designers to study its products, and incorporate favorite features into their own designs.  "I download more locomotives than I upload," added Spittler, with a smile.

The release of BNSF 2098 follows over four months of development.

Spittler Engineering is privately held, and was established in Upland, CA in 2001.  For additional information visit www.juddspittler.com/spittler_engineering/.

BNSF 2098 may be downloaded from the Train-Sim.com file library.  Do a text search for "2098" in the file library.


2000 and Prior:



Questions regarding any of the above items should be directed to judd2@juddspittler.com.

 © 2001-2002
 Judd Spittler

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